sound designer, composer, director
Category:

Interactive

Inside MPhil – St. Nikolai

With the free app "INSIDE MPHIL - St. Nikolai" you can experience the Munich Philharmonic Orchestra virtually on the meadow behind the church of St. Nikolai near the Munich Gasteig as if the musicians were set up there. With the GPS-connected smartphone and headphones you enter the orchestra acoustically and hear the instruments as if you were standing next to them, just as the musicians hear themselves and their colleagues: the violins, the oboe, the timpani or whatever you want to hear. This is made possible by the sophisticated smartphone app.

The sound within the orchestra

The sound impression for the musician in the orchestra is clearly different from the sound impression of the audience. Not only the instruments, but the entire body of sound is designed to resonate with the concert hall and enter into a symbiotic connection with the room. As a listener in the hall, one hears the result of this complex connection. Is it possible to let a listener hear the sound of the musician within the orchestra through media? Report on a 360° Virtual Reality research project with the Munich Symphony Orchestra

Music theatre and Digitality

The change from linearity to non-linearity associated with digitalization is accompanied by a change in the perception of art and culture. We now have the chance to shape our co-existence with the algorithms, not only socially and politically, but also artistically.

ANON – The Game: Escape the murder

ANON: Escape the Murder is a first person adventure game series based on the world of ANON the film created by critically acclaimed and award winning director Andrew Niccol (known for Gattaca, In Time). The mobile action adventure combines the thrilling story-world of the film with cutting-edge mobile technology to create a highly immersive gaming experience.

MAYA – Augmented Reality App

The standard theatre situation was reconfigured to an installation- and rave-like situation by means of the MAYA augmented reality App. Alive and present as an actor was only the mezzo-soprano Martina Koppelstetter. The digital world from which she originated was only visible through smartphones and AR. Experiencing this world through own smartphones, the audience strolled through the ruins and became the counterpart for MAYA with its presence, augmenting MAYA’s loneliness: MAYA had to sing against a mass of audience members gaping through their smartphones.

Vergehen (Passing) VR Trailer

VERGEHEN is conceived for a specific path at the Munich river Isar and only works there. The VERGEHEN VR trailer makes it possible to visit this place virtually through VR glasses, even if you can't make it physically to the river.

The singing camera by Mendel Hardeman

The singing camera by Mendel Hardeman was an experiment on how to create sound with a video camera: an image-based sound synthesizer. As the sound programmer, I helped him realizing it by taking the video output from his cameras, translating them into sound sources in my Kyma system, and processing them through matrixed cross-modulations and distortion. This is not an interpretation of the visuals; it's listening to the video signal directly as sound. Listen:

„Resident Evil“ – Kyma as monster vocoder

Supervising Sound Editor Nigel Holland asked me to use Kyma Sound Processing to help create the sound of the Licker monster from Paul Anderson's movie "Resident Evil". Nigel took an English vocal artist, Pete, as his basis, who first drank two litres of full-cream milk and then roared it into a monster-like arrangement of buckets and pipes. We developed a Dual-MonoVocoder with two times 50 bands, which was fed at the input with different loops of animal sounds and other diagonal tones.