sound designer, composer, director

Lure – a music-theatrical exploration of AI

Lure is an artistic research project related to machine learning in theatre and music. We have explored a variety of machine learning techniques in combination with musical instruments, voice and narration. The artistic research transfers questions on the topics of human–machine interaction and artificial intelligence to the fields of theatre and music.

4 Quiet Pieces for Accordion in Just Intonation

The just intonation differs clearly from the usual equal temperament in its sound but also in its practicability. On this accordion a third C-E sounds clear and free from beating, while the third B-D, for example, sounds totally sloped and crooked. This offers not only the possibility of playing particularly pure sounds, but also, in a particularly charming way, to play wonderfully iridescently "wrong". This "wrong sounding" is not the result of a randomly detuned accordion, but is determined in an audibly conscious and concrete way.

Small Places

As part of the RE:ECM exhibition at Storage by Hyundai Card in Seoul, Korea, my piece “Small Places” presents the entire music catalogue ever produced by ECM Records as a sound installation. It is inspired by the game of ping-pong which can be regarded as a metaphor for many aspects in music production: the interaction between producer and musician(s), the give and take between the musicians themselves, but also the active interplay between the listener and the music.

Flow

Created in collaboration with digital artist Lars Ullrich, "Flow" lets the visitor experience the motion inside the music. By creating an abstract landscape from the music, the visitor can explore its fluid dynamics and be part of its organic behavior: The listener is literally drawn into the music. "Flow" is part of the RE:ECM exhibition at Storage by Hyundai Card, Seoul, 2019.

Experimenta Explorer App

I created sound and music for the "experimenta explorer", a VR/AR app for Germany’s largest science center in Heilbronn, the experimenta. The app works twofold – as a virtual stroll through the newly constructed building and as a stand-alone game. In the game mode, players get to find out more about select exhibits while assembling a robot from parts they find/win. With their robot they can play through several levels – all in augmented reality.

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Inside MPhil – St. Nikolai

With the free app "INSIDE MPHIL - St. Nikolai" you can experience the Munich Philharmonic Orchestra virtually on the meadow behind the church of St. Nikolai near the Munich Gasteig as if the musicians were set up there. With the GPS-connected smartphone and headphones you enter the orchestra acoustically and hear the instruments as if you were standing next to them, just as the musicians hear themselves and their colleagues: the violins, the oboe, the timpani or whatever you want to hear. This is made possible by the sophisticated smartphone app.

Return to Reims

Didier Eribon's book of the same name was published in German in 2016 and quickly became a bestseller. The resulting debate about the socially "dependent", who are overflowing to the right-wing camp, continues to be lively. In the theatre version by director Thomas Jonigk we bring Eribon's hybrid narrative between sociological study, emotional-biographical narrative of a boy growing up in a homophobic environment and pure poetry to the stage of Schauspiels Köln.

The sound within the orchestra

The sound impression for the musician in the orchestra is clearly different from the sound impression of the audience. Not only the instruments, but the entire body of sound is designed to resonate with the concert hall and enter into a symbiotic connection with the room. As a listener in the hall, one hears the result of this complex connection. Is it possible to let a listener hear the sound of the musician within the orchestra through media? Report on a 360° Virtual Reality research project with the Munich Symphony Orchestra