Schubert's "swan song" as music-theatre at the Armory Hall in NYC, conceived and directed by Claus Guth, with tenor Jonas Kaufmann and pianist Helmut Deutsch. I created musical interludes and sound compositions connecting the songs to one long experience.
Closed chambers of 1 sqm footprint stand in the middle of the urban space and invite you to listen. Extremely short sounds are extended to the maximum: the fractions of a second of a gunshot become 10 minutes of music. The surprise of a fist blow turns into a consoling elegy. The moment of an explosion becomes an orchestral state of Wagnerian proportions.
A woman and a man. Did he kidnap her? Is he holding her against her will? Or is it a game? And if so, which of the two will win? British playwright Martin Crimp has written twelve variations on an encounter in which the boundary between power and powerlessness is constantly shifting. I created Music and sound design for the production by Thomas Jonigk at Schauspiel Köln.
For this high-end hydrogen-powered vehicle, I developed an information-driven sound concept for the user interface and an immersive sound installation for the booth at the Paris Mondial d'Auto 2022, where the unveiling of this innovative automobile caused quite a stir.
Experience the famous orchestral suite "The Planets" by Gustav Holst, played by the Munich Philharmonic Orchestra, as an interactive audio walk in a park near you, increasingly all over the world. All you need is a smartphone and headphones. In addition to being the artistic and technical director and 3D sound engineer, I produced this project.
A flashy bird of paradise in an industrial loft or a rock fan with a Boho apartment? In the app "Unite in Taste" you can create your own digital self. Your appearance, clothing, apartment or favorite tunes – create your own avatar and design a home that suits your own personal tastes. Together with Michael Hartung and Jörg Hüttner I created sound design and music for this fun game and implemented them with FMOD.
Lure is an artistic research project I lead that explores machine learning in theater and music. We have explored a variety of machine learning techniques in combination with musical instruments, voice and narration. The artistic research transfers questions on the topics of human–machine interaction and artificial intelligence to the fields of theatre and music.
The just intonation differs clearly from the usual equal temperament in its sound but also in its practicability. On this accordion a third C-E sounds clear and free from beating, while the third B-D, for example, sounds totally sloped and crooked. This offers not only the possibility of playing particularly pure sounds, but also, in a particularly charming way, to play wonderfully iridescently "wrong". This "wrong sounding" is not the result of a randomly detuned accordion, but is determined in an audibly conscious and concrete way.
As part of the RE:ECM exhibition at Storage by Hyundai Card in Seoul, Korea, my piece “Small Places” presents the entire music catalogue ever produced by ECM Records as a sound installation. It is inspired by the game of ping-pong which can be regarded as a metaphor for many aspects in music production: the interaction between producer and musician(s), the give and take between the musicians themselves, but also the active interplay between the listener and the music.
Created in collaboration with digital artist Lars Ullrich, "Flow" lets the visitor experience the motion inside the music. By creating an abstract landscape from the music, the visitor can explore its fluid dynamics and be part of its organic behavior: The listener is literally drawn into the music. "Flow" is part of the RE:ECM exhibition at Storage by Hyundai Card, Seoul, 2019.